Gamification – the new pedagogical tool

Gamification helps in effective engagement of the learners. It is an approach to design learning activities incorporating gaming elements.

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For an effective remote learning experience during this lockdown period, it becomes important for a teacher to add some fun. Gamification is a tool which comes into frame and helps in effective engagement of the learners. It is an approach to design learning activities incorporating gaming elements. The idea is using the attributes of a game outside the context with the purpose of affecting learning-related behaviours or attitudes in learners. In a way it is to incentivize learning through competitions and/or problem-solving to reach a goal.

Today we have a smart generation which is technologically advanced. Thus the advantages that this advanced world offers has to be channelized in a way that nurtures the learning ability of students.

Benefits…

Using this tool in teaching learning process allow students to participate more in their own learning. It allows students to explore and enjoy what they are doing and as a result an increased engagement towards the learning activity. It provides for good education inculcating the ability to work towards a goal and explore ideas. It promotes skills such as Collaboration, Decision making, Mastering the Content, Problem solving, Optimism, Creativity and increased Productivity to name a few.

How to use it?

For integrating it into online classroom one can use online platforms like Kahoot, Micro Quizizz, Minecraft, Google forms, Microsoft forms, Buncee, Adobe Spark, Skype classroom. The focus should always be on the learning objectives and outcomes and not on the tool which might otherwise lead to certain rise of challenges. Some of it could be Bandwidth/Internet connectivity, parent support, multi device or browser issues. In such cases, one must allow choice with offline options and a clear communication with parents. The teacher must opt for apps that allow for seamless integration aligning with the learning goals.

One may say that ‘A game can be a distraction’, if not related to a learning objective/outcome. The prime focus is learning and it must take place as decided by the educator!!

Effective learning through games…

Today we have a smart generation which is technologically advanced. Thus the advantages that this advanced world offers has to be channelized in a way that nurtures the learning ability of students. It should act like a scaffold to hone their skills and knowledge, which could be achieved if done through a right way.

Hence one may say that ‘A game can be a distraction’, if not related to a learning objective/outcome. The prime focus is learning and it must take place as decided by the educator!!

Kaushal Sen is TGT Mathematics and Teach SDGs Ambassador at Presentation Convent Sr Sec School.